House Rules Gr

Gear

Money

Silver

  • 30 pieces of silver has a current exchange rate of approximately 50k¥

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Armor

House Rules

Maximum Armor Modifications (From Armory)

Since each type of clothing or armor is—due to chemical and physical limitations of the materials used—only designed to protect against certain types of damage or to grant other advantages, and because adding layer upon layer of special fabrics only works until you reach the point where mobility will be greatly decreased or other hindrances appear, only a limited number of armor modifications (see p. 50 or p. 317, SR4) can be applied to a piece of armor or clothing.

Each piece of armor or clothing can only accept a total number of modification rating points equal to 6 or the highest number of its armor ratings (Ballistic or Impact) x 1.5 (round up), which- ever is higher. Unrated armor modifications (for example, the gel pack modification) take up 1 point.

For example, a lined coat (6/4) can take up to 9 (highest rat- ing 6 × 1.5) rating points of modifications. This means it could be modified with Fire Resistance 5, Insulation 3, and shock frills, but nomore(5+3+1=9).

See page 44 of Arsenal for the capacity point value of items from the SR4A book.

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Armor Suit Capacity (From Armory)

Similar to the maximum armor modifications rule, the number of gadgets and sensory enhancements you can cram into an armor suit (such as full body armor, p. 316, SR4, or the SWAT, milspec, and similar outfits described in this book) is also finite.

Under this rule, every armor suit type has a Capacity rat- ing (just like cyberlimbs) that indicates what accessories it can take. These Capacity ratings are noted in the appropriate armor tables. Each modification or add-on takes up Capacity (noted as a number in brackets), also noted in the appropriate tables. Note that these specifically represent gear that is built into the suit; ad- ditional worn or carried items are accounted for as normal.

For the purposes of this rule, the full body armor described on p. 316, SR4, has a Capacity of 8; its accompanying helmet has a Capacity of 7. The Urban Explorer Jumpsuit has a Capacity of 6; its helmet has a capacity of 5.

See page 44 of Arsenal for the capacity point value of items from the SR4A book.

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SoftWeave

  • SoftWeave (War, page 160) cannot be applied to Form Fitting Body Armor (Arsenal, page 48) or to the SecureTech PPP System. It is compatible with “Outfit Components”; however, all components of an outfit must be purchased as SoftWeave and the wearer’s Strength is subtracted from the combined armor value, as opposed to each component value.

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Bioware

House Rules

Adrenal Regulator

  • When installed in a character with a negative quality which compels a composure roll, complications will arise which render this implant inoperable until the negative quality is bought off with karma. Delta-grade implants do not suffer from this restriction.

Services

House Rules

Skill Instructors

The following table provides the typical cost of hiring an instructor for various skills. Note that in various areas, the practice of these skills may require licensure or be simply illegal.

NOTE: This is until and unless someone can find an actual price listing for skill instructors (not spell instructors).

Skill Category Cost per week
Combat Skills Instruction * 300
Magical Skills Instruction * 300
Physical Skills Instruction * 200
Resonance Skills Instruction * 350
Social Skills Instruction * 250
Technical Skills Instruction * 250
Vehicle Skills Instruction * 200
Street / Interests^ Instruction * 50
Academic / Professional^^ Instruction * 100
^ Includes Or’zet, English, and Spanish languages.
^^ Includes all other languages

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Software

Clarifications

Skillsoft Clusters

Skillsofts saw a massive price increase in SR4A, so when reviewing the Skillsoft Clusters in Unwired (pages 128 and 203), disregard the price listed and calculate out the base price of each skillsoft using SR4A and apply a 20% discount to the final package.

House Rules

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Tools

House Rules

H4. Using Shops and Facilities for Related Skills

A shop or facility may be used for a skill in the same skill group as the designated skill. However, in such cases, a shop is treated as a kit and a facility is treated as a shop. Example:

JC Louis wants to install a piece of standard cyberware into March. As noted in Augmentation, page 127, this requires a Medical Shop. Since JC has a Cyberware Facility and both Cyberware and Medicine are part of the Biotech skill group, JC may treat his facility as a Medical Shop, and proceed with the operation.

In the event that two skills are not in the same skill group, but seem similar enough, I may still allow the this rule to apply.

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Vehicle Modifcations

House Rules

Improved Economy Upgrade

Change price from Accel (Running) × Speed × 5¥ to Accel × Body × 10¥.
Reason for House Rule: This brings the pricing more in line with the in-game benefit.
Example:

Using Indian Pathfinder motorcycle (Accel: 25/40, Speed: 160, Body: 6)
Base Price: 40 × 160 × 5¥ = 32,000¥
House Ruled Price: 25 × 5 × 10¥ = 1,500¥

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Weapons

House Rules

Battle Rifles

  • Increase Availability of all Battle Rifles by +4.
  • Apply a 1.25 Multiplier to the cost of all Battle Rifles.

Medium Machine Guns

  • Increase damage of all MMG’s by 1P.

Heavy Machine Guns

  • Increase damage of all HMG’s by 1P.

Stick-n-Shock Ammo

Stick-n-Shock, appearing on page 324 of the SR4A, is restricted to shotguns only. The battery necessary to power a 6S(e) charge is too bulky for handguns or assault weapons. This does not affect Stick-n-Shock arrows or bolts as described on page 19 of Arsenal, in this case, the battery takes up the majority of the length of the arrow/bolt’s shaft.

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Clarifications

Ammunition containers

In Shadowrun terms, a “Clip” (denoted as “c” next to the ammo capacity of a weapon) is an external magazine similar to what you use with a pistol. An ammo notation of “m” indicates an internal magazine similar to what is seen on many pump-action shot-guns and some sniper rifles where you load the cartridges into the gun individually.

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Banned List

  • Microtronica Azteca Spellslinger (War, page 161)
    Just… no. No, you can’t smart-link your spellcasting… Don’t even ask.
  • MRSI Software
    This whole concept kind of defeats the point of… well… the entire indirect fire system, scatter rolls, you name it.

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