Tag: House rules

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  • House Rules

    This page compiles the links to all house rules and clarifications applicable to Slipshod Paradise. Please refer here before asking your question. * [[House Rules GS | General System Rules]] * [[House Rules Cmbt| Combat Rules ]] * [[House Rules Mgc | …

  • House Rules GS

    h1. General System Rules h2. Die Rolling h3. CLARIFICATIONS h4. Splitting your Dice Pool *Clarification:* A player splitting their dice pool adds their *augmented Skill* + *augmented Attribute* then divides the dice amongst their several …

  • House Rules Cmbt

    h1. Combat Rules h2. Armor h3. Armor Degradation (From Armory) Modern body armor is designed to stop damaging attacks, but this often means the armor itself is damaged in the process. Any time an attack that causes …

  • House Rules LS

    h1. Lifestyle Rules h2. Advanced Lifestyle *CLARIFICATION:* Use of the advanced lifestyle options described in Runner's Companion is perfectly acceptable. To assist players wishing to use these rules, the "Neighborhood Lifestyles" section provides …

  • House Rules Mgc

    h1. Magic Rules h2. [[Magical Traditions]] The above link provides descriptions of custom-built traditions available in this campaign. h2. Spellcasting h3. Durations Permanent spells must be sustained for a period equal to twice their Drain …

  • Spells HR

    h2. Combat Spells h3. House Ruled Spells h4. [Element] Grenade, War! page 177 * *Change* Duration from -Instantaneous- to +Sustained+ * *Change* Description as follows ** Second paragraph, starting on the second line. *Delete* the following: - …

  • House Rules Mon

    h1. Bad Shit Rules h2. Diseases h3. House Rules h4. Dysentery I hope to never use this, however, Thalander provided a "solid stating of dysentery":http://forums.shadowrun4.com/index.php?topic=1961.0 for use with the War! supplement, and I …

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